Programming for
ages 7 months & up!
KUMIITA uses Patent Inventions Granted in Japan, USA and European Union
 
6Points
6 Points
Touch, move, look, and learn repeatedly
It is experiential learning that involves touching, moving, looking, and repeating learning.
You can start learning just by inserting 4 AAA batteries.

It is very easy to learn.Use multiple picture panels to arrange the picture panels freely so that the computer robot can reach the goal panel, turn on the power switch of the robot (Kumita), and the robot moves on the picture panels one by one. Go ahead and finish.
No complicated programming knowledge or experience is required.

Enjoy one set as a group or team
Learn cooperation by enjoying one set as a group or team.
We recommend up to 7 people per set, so everyone can enjoy it.

We offer non-verbal learning that does not require words, can be started by small children, and provides universal learning.

high quality
This product has passed a test of dropping more than 20 times from a height of 135 cm, and is intended for children aged 0 years (7 months) and older.

Hygiene
This product has passed the food hygiene compliance test.
The panels stick together with magnets and can be wiped off to keep them clean every day.

Implementation results
It is used in educational institutions, medical institutions, and households in developed countries such as Denmark, France, the United States, Canada, Australia, and Dubai.
In Japan, we are implementing learning using KUMIITA at nursery schools, kindergartens, elementary schools, after-school care, after-school day services, psychosomatic clinics, nursing care facilities, and adult education facilities.

patented technology
This product has a pattern and invisible dot information painted on the panel side, and uses a patented invention that allows the robot to automatically run and operate while reading the dot information using a sensor on the robot's body.
We have obtained patent rights in Japan, the United States, and Europe.

Adapted to Growth
KUMIITA which can be used from age of 0 (7 months) offers Skill up panel set and series products to provide various and flexible learning to be adapted to growth.

Supports the growth of "brain power". All ages are welcome, from children aged 0 to the elderly.
Touch, move, look, and learn repeatedly
It is experiential learning that involves touching, moving, looking, and repeating learning.
You can start learning just by inserting 4 AAA batteries.

It is very easy to learn.Use multiple picture panels to arrange the picture panels freely so that the computer robot can reach the goal panel, turn on the power switch of the robot (Kumita), and the robot moves on the picture panels one by one. Go ahead and finish.
No complicated programming knowledge or experience is required.
Enjoy one set as a group or team
Learn cooperation by enjoying one set as a group or team.
We recommend up to 7 people per set, so everyone can enjoy it.

We offer non-verbal learning that does not require words, can be started by small children, and provides universal learning.
high quality
This product has passed a test of dropping more than 20 times from a height of 135 cm, and is intended for children aged 0 years (7 months) and older.

Hygiene
This product has passed the food hygiene compliance test.
The panels stick together with magnets and can be wiped off to keep them clean every day.
Implementation results
It is used in educational institutions, medical institutions, and households in developed countries such as Denmark, France, the United States, Canada, Australia, and Dubai.
In Japan, we are implementing learning using KUMIITA at nursery schools, kindergartens, elementary schools, after-school care, after-school day services, psychosomatic clinics, nursing care facilities, and adult education facilities.
patented technology
This product has a pattern and invisible dot information painted on the panel side, and uses a patented invention that allows the robot to automatically run and operate while reading the dot information using a sensor on the robot's body.
We have obtained patent rights in Japan, the United States, and Europe.
Adapted to Growth
KUMIITA which can be used from age of 0 (7 months) offers Skill up panel set and series products to provide various and flexible learning to be adapted to growth.

Supports the growth of "brain power". All ages are welcome, from children aged 0 to the elderly.
How to play
KUMIITA's basics are easy! Arrange the panels to make your own course and set KUMIITA Unit on the Start Panel. That's it! While easy to play, the point is how to arrange the panels so KUMIITA Unit reaches the goal. Be it a simple arrangement or a complex one, there are so many routes you can take.
Starter Set Panel
The Starter Set comes with 40 panels of 30 kinds.
The panels have pictures on them with matching program data that KUMIITA Unit reads and then executes.
(Have a little fun with the panels here on the site!)
Start x1
Here we go! The adventure starts with the go signal! With the start tone, KUMIITA Unit will move in the direction of the arrow.
Goal x1
KUMIITA Unit loves reaching the goal! KUMIITA Unit plays a fanfare, blinking blue, red, green and yellow.
Go x6
KUMIITA Unit moves in the direction of the arrow. Enjoy the adventure arranging panels where you want KUMIITA Unit to go.
Spin x2
KUMIITA Unit spins clockwise one time and moves happily on.
Color Branch x4
KUMIITA Unit moves in the same direction as the color of its stripes. Try arranging the panels to have KUMIITA Unit go different directions.
Random x2
A mysterious panel that chooses a Color Change, Instrument or Animal Panel.What will happen? Try it and find out!
Music Replay (1 time, 3 times) x1each
KUMIITA Unit replays the notes it has passed over when coming to this panel. One replay for a single note Note Panel, and a triple replay for the three note Note Panel.After the performance, KUMIITA Unit goes happily on its way. Repeat your favorite sounds with this panel.
Color Change (blue, red, green, yellow) x1each
Choose from blue, yellow, red and green. KUMIITA Unit's stripes will glow the same color! *Touch these panels to make KUMIITA Unit change color. Now touch the Color Branch Panel and see what happens!
Animal (elephant, lion, cat, chicken) x1each
KUMIITA Unit makes the sound of the pictured animal. Enjoy all the animal sounds!
*Click to hear the sound.
Musical Instrument (piano, xylophone, trumpet, accordion, cymbal) x1each
KUMIITA Unit plays the sound of the pictured musical instrument. When followed by a Music Note Panel, the tone will change. Arrange Music Note Panels for a fun performance!
*Click to hear the sound.
Music Note (one for each note)
KUMIITA Unit plays C, D, E, F, G, A, B, C (one octave higher) notes. The notes change with the Musical Instrument Panels. Play your own melody with KUMIITA!
*Click to hear the sound.
Go here for detailed panel explanations, fun panel arrangements and more!
 
Products
KUMIITA Starter Set
The basic set includes KUMIITA Unit and 40 panels (30 panel varieties).
 For Ages0 (7 Months) and up 

Logical thinking skill up Set
The basic set includes KUMIITA Unit and 40 panels (30 panel varieties).
 For Ages4 and up 

KUMIITA rice flour cookies 52 pieces set
This is an original cookie made with rice flour.
FAQ
Age recommendations differ for each product.
Please see individual product details.
KUMIITA passed the safety standards of the Japan Toy Association to obtain the "ST Mark" (Safety Toy Mark) certification.

Product is made from materials that are safe even if licked, and food sanitation inspection was passed.
4 AAA alkaline batteries (sold separately) are recommended for the KUMIITA unit.
Approximately 6 hours of operation.
Product is not waterproof.
Step Up According to Age
In the future, KUMIITA will grow with a series of products that will offer new learning possibilities.
Contact
■Telephone inquiries +81-45-548-8581
Reception time:Weekday 10:00-12:00, 13:00-16:00(JST/UTC+9:00)
■Email inquiries here
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